Every good game is a mix of gameplay, setting and story. I wanted Astralis to be unique, aesthetically pleasing, with an intriguing experience and with the right dystopian twist. I quickly began working on the backstory, starting from this question: why would we need to have space battles?
Instinctively my mind pulled a peculiar answer: “Because it’s awesome!”. Obviously, love alone can’t build an entire setting. So, starting from the base idea of the game given by Marco (mercenaries in space) I decided to take inspiration from our own cold war to create a similar scenario. This is the result.
In this cold war background, we found many characters. War veterans, aliens that needs the mineral to live and other many different creatures are the true protagonists of our MOBA style “Astralis – Forgotten Fighters”.